d and d hermes faith | Hermes 5th edition

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Hermes, the Olympian god of trade, thieves, travelers, and heralds, holds a unique position in the pantheon of deities across various Dungeons & Dragons settings. While not officially part of the core 5e pantheon, his presence is felt through the influence of similar deities and the inherent nature of his domains. His swiftness, cunning, and adaptability make him a fascinating and powerful figure, ripe for inclusion in any campaign, regardless of official recognition within a specific D&D setting's established cosmology. This exploration delves into the potential representation of Hermes in D&D 5e, drawing from his mythological roots and adapting his powers and personality for a tabletop gaming context.

Hermes: A Mythological Foundation

Before examining Hermes's potential role in D&D, it's crucial to understand his origins in Greek mythology. Hermes is the son of Zeus, king of the gods, and Maia, a Pleiad nymph. He was known for his incredible speed, often depicted as moving as fast as thought itself – a speed likened in D&D terms to a blink dog's instantaneous teleport or the sustained haste granted by a powerful magical effect. This innate swiftness extended beyond mere physical movement; he was a master of quick wit, clever deception, and nimble-fingered thievery. His cunning was matched only by his eloquence, making him the ideal messenger and negotiator between the gods and mortals.

He was the patron god of travelers, merchants, and thieves, a duality reflecting his complex nature. He protected travelers on their journeys, ensuring safe passage and guiding them through treacherous terrain. Simultaneously, he was the protector of merchants, ensuring fair trade and prosperity, but also the god who winked at the skillful thief, understanding the cunning and resourcefulness required to navigate a world often governed by inequality. This duality is a crucial element to consider when adapting Hermes for D&D.

Hermes in Forgotten Realms and Other Settings:

While not a core deity in the Forgotten Realms, the influence of Hermes-like figures is palpable. Many deities share aspects of his domain. For example, aspects of Hermes’s portfolio are often interwoven with the existing gods. In the Forgotten Realms, aspects of Hermes might be found within the domains of Gond, the god of luck and trickery (overlapping with Hermes's association with thieves and cunning), or even aspects of Tymora, the goddess of luck and chance, though Tymora is less associated with thievery and more with gambling and fortune. A Dungeon Master could easily incorporate a Hermes-inspired deity, perhaps a lesser god or even a powerful archdevil, to fill this niche within the Forgotten Realms cosmology.

Other settings offer even more flexibility. In homebrew campaigns, Hermes can be seamlessly integrated, providing a rich source of narrative opportunities. His presence can enrich storylines involving trade routes, political intrigue, cunning heists, and perilous journeys. The flexibility of D&D allows for a tailored approach, ensuring Hermes fits comfortably within the established lore or becomes a pivotal figure in a new narrative.

Hermes: A D&D 5e Deity Profile

Adapting Hermes for D&D 5e requires careful consideration of his domains and abilities. A possible interpretation could be:

* Domains: Trickery, Travel, Trade, Knowledge (secrets and information), Luck (in the sense of cunning and outsmarting opponents)

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